My mission with this book was to share as much information that I have accumulated and used in the development and extension of O3DE over many years. O3DE was released as open source in 2021 and it has received amazing adoption by many large companies, a lot of interest from game developers all over the world.
O3DE is a very large, and complex 3D engine, it has many interesting paradigms and code that has been in games and game engines for decades. It is also incredibly new, barely over 2 years since it was released as open source.
With this book I hope to share some of the knowledge I've acquired and used over many years to help programmers who want to create their own game engines, extend O3DE and customize it for any game or use case like simulations, film, education, research, and so much more.
This book wouldn't have been possible without the amazing work by hundreds of people over many years, engineers, content creators, leaders, researchers, designers, testers, writers, and the list goes on. A huge thank you to every single person who has ever contributed to O3DE, and a very special one to those that continue to develop it.